In this blog post, I will go over:
- look into further detail at the theorists behind the term
- address terms like We Media and Participatory Culture
- touch on the notion of web 3.0
Web 2.0 is a phrase encompassing the new generation of internet applications that enable content sharing and collaboration. Web 2.0 is extremely relevant to music videos as it makes the notion of THE MUSIC VIDEO redundant, with so many variations and alternate videos, as well as UGC (User Generated Content).

All the alternative videos to Olivia Rodrigo's Driver's License
This is all a result of convergence - the flow of content across multiple media platforms, the cooperation between multiple media industries, and the migratory behaviour of media audiences who would go almost anywhere in search of the kinds of entertainment experiences they wanted. Convergence is a word that manages to describe technological, industrial, cultural, and social changes
Web 2.0 denotes the shift from the top-down model, static corporate producer, to the blurring of lines between audience/producer. The rate of development continues, and some say we’re already in the web 3.0 era, with media content mostly produced by ‘users'.
Tim O'Reilly first coined the term in 2004. His definition:
“Web 2.0 is the network as platform, spanning all connected devices; Web 2.0 applications are those that make the most of the intrinsic advantages of that platform: delivering software as a continually-updated service that gets better the more people use it, consuming and remixing data from multiple sources, including individual users, while providing their own data and services in a form that allows remixing by others, creating network effects through an "architecture of participation," and going beyond the page metaphor of Web 1.0 to deliver rich user experiences.” (O’Reilly, 2005)
A Web 2.0 site allows users to interact and collaborate with each other – dialogue, user-generated content, and virtual community, in contrast to passively viewing content.
Examples of Web 2.0 include social networking sites, blogs, wikis, video-sharing sites, hosted services, web applications, and mashups.
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| An example would be the abundance of fan accounts that post UGC that dictates Olivia's brand identity |
Dan Gilmore & We Media. Gilmore pointed out the transformative impact of journalists and bloggers all undermining the traditional media monopoly, the production and audience reach enjoyed by the traditional conglomerates (‘Big Media’), eg BSkyB, BBC, Google. It’s the same pattern, the audience is now the producer rather than the conglomerates being the primary producers. The term “the former audience”, reinforces his argument that the notion of a passive audience is gone. ‘They are no longer the passive masses, they have the tools to challenge traditional media and create media for themselves.’
Collective intelligence – combining skills and resources (just like We-Think), which is enabled by convergence.
Julian McDougall suggests that in the online age it is getting harder to conceive a media audience as a stable, identifiable group.







